Showing posts with label Gameplay Notes. Show all posts
Showing posts with label Gameplay Notes. Show all posts

1.01.2008

Dealing with an odd number of players

It is always difficult to manage the situation that arises when an odd number of players show up for a campaign event. Usually this situation is dealt with by setting up a 2 on 1 game. In a campaign, however, this is not always fair. Putting 2 players on a side creates a situation where 2 out of 3 players can potentially rack up a ton of points.

At the kickoff we had 5 players including the campaign master. Here's how we dealt with it:

We ran 2 games with the CM not directly participating in either one. The CM generated the following list:

2: Battlewagon w/Killkannon, Battlewagon w/zzap gun and Deth Roller
3: 12 Lootas + Kustom Force Field Mek
4: 4 Killa Kans
5: 20 Shoota or Slugga Boys
6: 12 Stormboyz + Power Klaw Nob
7: 20 Shootas or Sluggas Boys with Power Klaw Nob
8: Trukk with 12 Slugga Boys
9: 12 Burna Boys + Weirdboy
10: Shokk Attack Gun Mek + 12 Shoota Boys
11: 10 Tankbusta Boys in Battlewagon
12: Deth Roller Battlewagon + 20 Sluggas with Power Klaw Nob

Starting in turn 3 of each game the CM would roll a d6. On a 4+ one of the units above (randomly determined by 2d6) would enter the game on either a random board edge or a randomly determined terrain piece (d6 1-4 board edge, 5 terrain piece, 6 center of table.)

Rolls would also be made in the middle of turn 4 and the top of turn 5 but none in turn 6. During those turns the Orks come in on a 3+.

It worked well although I rolled lots of twos. On 1/1 A big unit of sluggas showed up on the Eldar vs. Chaos table and a Shokk attack mek and his Boyz showed up in the Necron deployment zone and bashed some Scarabs.