12.31.2007

Understanding your map icons

Each player's territory is color coded.

Orange: Eldar
Olive Green: Imperial Guard
Neon Green: Necrons
Grey: Tau
Red: Chaos

Each player's HQ is easy to identify. The HQ hex replaces the tile you select. For example if you decide to put your HQ in a water hex; that hex no longer counts as a water hex for objective purposes or any other purposes. It is not advisable to put your HQ in a tile that you know you need to control for a specific objective because doing so will actually void that tile!

When you control a territory you put a peg of your color on that territory. When you build a stronghold you replace the peg with tall peg. When you upgrade to a stronghold you place a small magnet on the peg. AA mounts and the tiles they protect are noted on your list of campaign assets (a page to track that will come later.)

I'm already considering some changes to the way the aerodrome and HQ are built. These rule changes will be put to a vote at kickoff.

1: The HQ can be built anywhere, not just on the map edge. It cannot be built in a mountain, special, city, or adjacent to a city tile. I think this will mix things up a little better and decrease the possibility that one player ends up way off in a corner away from other players.

2: The aerodrome CAN be built on your HQ. Logistically and realistically this makes a lot of sense. If your opponents want to take a crack at blowing it up they can use a decisive action.

12.30.2007

Event 1: Kickoff

Where: Games Workshop Oak Park
When: Noon 1/1/2008
Transport: Let Brian know if you need a ride from the North Side
Bring: 1500 or more points.
Special Conditions: The FOC restriction is NOT in effect.

Special Missions: None

Introduction

Located in the Ultima Segmentium, the Ahon system consists of six planets orbiting a yellow star. The fourth planet was colonized by the grace of the Emperor in 855.M39. The biosphere of Ahon IV supports agriculture sufficient to supply the immediate population only. The planet is considered to be mineral-poor. Tithes to the Emperor are modest.

Strategically the planet is of moderate importance. The proximity to the Tau Empire was and continues to be the primary reason for maintaining a population there. The planet maintains a small Imperial Guard garrison but this is not sufficient to repel an attack from outside the system. As a result, the system is considered a valuable obstacle for any Tau or Tyranid invasion. The time required to overrun the system would buy valuable response time for nearby Imperial Guard and Space Marine forces to prepare defenses.

The Imperial colony on Ahon IV missed its most recent Tithes. Comm records indicate that no transmissions had been received from the planet for a period of 459 days. Inquiries were made and, due to the moderate strategic importance of the planet, were completed ahead of schedule (2 years, 50 days.) An Imperial Guard expeditionary force will be dispatched to investigate.