2.13.2008
Recent Game Results
Exodus at the North River Special Mission
Result: Chaos Victory
Chaos claims the river tile adjacent to the Hive City
Necrons vs. Orks - Weeks ago
Necrons Crushing Victory
Necrons spend 3 CP to claim a mountain tile
Necrons spend 1 CP to "search" (I still have not emailed that one out yet.)
Scoreboard updated
Exodus at the North River - Epilogue

That must have been what led Chaos to that position in the Ork line. I watched them smash through the Ork lines and breach the outer fringe of the Ork smog.
In the days that followed the refugee flow, which had already slowed to a trickle, stopped completely. The smog abated for a short time revealing that the Orks had strip mined the entire region. The smoldering mountains of dead human slaves were visible for a time before the Orks regrouped and drove the Chaos forces back to their redoubts. Millions must have died toiling in the Ork mines.
The Ork mining operation must be huge to have resulted in the strips that were briefly visible. Why do the Orks need that much metal? They seem to have no lack of weapons or vehicles.
As for the Refugees...their fate is left to the Chaos Lord. It would seem the lucky ones died in the mines.
2.07.2008
North River Deadline Extended
I'd extend it to 2/14 but we all know damn well that none of us are going to be 40k gaming on that day.
2.06.2008
The Scouring of the Suburbs

The sprawl of settlements surrounding the hive city harbors many pockets of survivors despite heavy Ork infestation. The number of desperate distress calls from this region has increased tenfold. The remnants of local militias are creating openings in the Ork lines such that a force could punch through and secure a firebase in one of the outlying urban areas. The humans there might know something about Ork activity in the area.
Begins: 2/20/2008
Expires: 6/1/2008
The sprawl of settlements surrounding the hive city harbors many pockets of survivors despite heavy Ork infestation. The number of desperate distress calls from this region has increased tenfold. The remnants of local militias are creating openings in the Ork lines such that a force could punch through and secure a firebase in one of the outlying urban areas. The humans there might know something about Ork activity in the area.
Primary: Firesweep
Secondary: Refugees*
Tertiary: High Ground***After setup but before turn 1 place an objective marker in the ruin closest to the center of the table. Roll a d6 for each remaining ruin. On a roll of 5+ place an objective marker in the ruin. These markers represent pockets of refugees, or possibly puppies and kittens, hiding in the ruins. Regardless of your army's alignment the refugees are worth more to you alive (even if only so you can slaughter them later.) If the Orks flag a building (for the primary objective) with refugees it is assumed they kill them all. Remove the objective marker. At the end of the game any ruin with a player flag and a refugee marker counts as a rescue. To decide the objective score the number of rescues versus the number killed by the Orks. If the player manages to rescue ALL of the refugees they may be entitled to campaign assets and so forth.
**You have to have a scoring unit in the building ruin to own it for the tertiary objective. Planting a flag in it is NOT enough.
Crushing Victory: The massive success of this operation has provided you with ample intelligence regarding enemy activities. You gain a Decisive Action Asset.
Solid Victory: No extra perks
2.02.2008
Game Results: Chaos vs Tau
Result: Victorious Slaughter for Chaos!
Chaos scores 4 CP plus d3 roll of 1 plus 1 for Chaos special ability for a total of 6
Tau scores 1 CP
Chaos conquers unowned tile and uses special ability to conquer a second unowned tile (4 CP)
Chaos calls for reinforcements (Elites, 1 CP)
Chaos spends an additional CP to conduct a search action.
Tau has 1 CP to spend before next game
Scoreboard updated
1.30.2008
Game Result: 1/29/08
1100 Points
Eldar Solid Victory
Eldar have 3 CP to spend
Guard Calls for Reinforcements (Fast Attack)
Eldar Achievement: Won 3 campaign games in a row
Eldar obtain a Wargear asset!
Scoreboard updated
